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Prior to joining Blaize, Val was at Intel in a variety of software and 3D graphics architecture positions associated with high profile projects. This included responsibility for advanced development activities around Intel bit-precise GPU simulator, and overseeing the software architectural design of the simulator and its enhancements.
He also defined the initial ISA for Intel’s family of GPUs, and was the technical lead in developing the world’s first programmable GPU. Val holds a Bachelor of Science degree, Electrical Engineering, and a Master of Science degree, Computer Science, from Brigham Young University, Provo, Utah.